In 2014 I worked as a team with programmer and Becker College Graduate Scott Tongue.  As the artist I had modeled and textured the Worcester Art Museum using Maya and Photoshop. It was Scotts vision to incorporate it into the oculus rift using UDK.  The short museum environment demo was displayed at Pax East.  Models were created to be as realistic to the best of my abilities using photographic references.  As a team Scott implemented my my models into UDK and I used his feedback to fix models and make adjustments to textures for lighting purposes.  
Created textures and models for hallway staircase
modeled and textured WAM chapter house
created texture map using photo ref
model vs real
texture map for front door
modeled and textured ren court at WAM
close up of detail of texture on display areas
model vs real

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