In 2014 I worked as a team with programmer and Becker College Graduate Scott Tongue. As the artist I had modeled and textured the Worcester Art Museum using Maya and Photoshop. It was Scotts vision to incorporate it into the oculus rift using UDK. The short museum environment demo was displayed at Pax East. Models were created to be as realistic to the best of my abilities using photographic references. As a team Scott implemented my my models into UDK and I used his feedback to fix models and make adjustments to textures for lighting purposes.